Talk:Mission 12: A Proper Introduction

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Questions

Some questions we may be able to get answers to pre-session, others may require in-session character investigation.

  • Do we know where Garis Ling lives? We know the residence of the other two councilors, finding where the third lives is probably necessary.
  • Do we know if any of the three are known Dragon-Bloods or any other form of supernatural being? (God-Blood, Celestial Exalt, etc?)
  • Where does Aleena dock her Haslani Airboat?
    • If there is a public dock it is possible we could disguise The Geronimo as a mundane Haslani vessel as well.
    • What does she typically use the airship for? Does it make regular trading runs to the north/around Creation. Or does it remain docked in Nexus most of the time. Is she the primary captain, or does she have a crew and she is only a passenger when she boards? Is she on board frequently? If she is does she invite guests up there with her?
  • Is Garis Ling still active among the mercenaries? (If his guards or the Hooded Executioners were drawn into battle or crisis near him would he involve himself or look out for his own security?)
  • What time of year is it? Many parts of Nexus are prone to flooding (and wild fires) which may be an advantage or disadvantage depending on our plan.

Ideas

Some general thoughts on things that might work, or be of use. Some are better/worse than others.

  • We may simply be able to poison Oron Hazaki, if his health is believed to be failing and we can use an untraceable poison that will look like illness it would be a simple and elegant solution. Moon and The One-Eyed Queen might be able to help us out with a better poison than we'd be able to manage ourselves. (Also is health might actually be failing and we could just nudge him along.)
  • A point of accessibility might be on board Aleena's airship or at the dock. This could depend heavily on how she uses the vessel though. We might be able to gather all 3 councilors on the ship. When on board and up in the air we'll have a certain privacy that we won't have at most places in the City, it might also get us out of the Emissary's jurisdiction (at least a bit) if they are outside of Nexus itself. Obviously some sort of crash here might be convenient...
  • If we are looking for a way to gather the 3 of them together we might be able to stage a party or event (perhaps at one of the clubs Oron used to frequent), but that puts a lot of eyes on us to make this look like an accident. A gathering of support against the alliance wouldn't be too hard to stir up I would venture, but what to do from there is a tad more difficult. Would get all three of them in one place where we would have access to them though.
  • Depending on where Garis lives, Sentinel Hill probably makes the best district to target, though not near the official government buildings. However the district offers a good blend of factors we could use to our advantage. The government buildings mean that all 3 must frequent the district. There is good inter-district travel with both canals and pulley-car lines in the district. Security is relatively relaxed (outside of government buildings themselves) as it is a low income area and incidents from Firewander have become less frequent. (Also it borders Firewander which might provide excellent cover for a more overt method.) Floods and wild fires are both mentioned as being coming in this district as well.
    • I had the thought of using a wild fire as an excellent means of cover, but it has it's problems. A district wide fire would certainly bring innocents into harms way (though not directly, they could escape) and would draw quite a bit of ire from the Emissary if discovered it was not an accident. (But that is the whole point so he should never know.) The fire burning the bodies would also mean that if we killed people more traditional ways (stabbing) the corpses would not give us away. And with some creative explosives we might just be able to kill the targets with the fire itself anyway and make it really look like a very unfortunate accident. (Lets be honest here, all big medieval cities have a historic fire in their history. This would be one for Nexus.)

Resources

Mesa

  • Well known with a large amount of underground contacts in Nexus.
  • Large home in Cinnabar District. (The group will be staying here.)
  • Hideout in Sentinel Hill District.

Ash

  • Ash's connections essentially aline dead on with this mission which should give him some beneficial access and even influence over the parties we are dealing with: High Society (Scavenger Lands), Financial (Scavenger Lands), Government (Scavenger Lands), and Guild. Though Ash's largest connections are probably more Lookshy based, but they would certainly extend heavily into Nexus. (And obviously Guild connections are mostly here.)
  • Ash operates a small apothecary shop in The Nighthammer District, near The University of Nexus. This is more of a hub for connections and contacts than a profit center in Ash's business dealings.
    • The apothecary shop has permits to send carts to sell and trade goods in every district of the city, excluding Bastian District.
  • Ash has a modest, but luxurious flat in the East Parko neighborhood of The Cinnabar District.